Review 1:
Carcassonne
I have to start my
reviews with my favourite game, Carcassonne is an award winning euro game published by Rio Grande Games, which
features a tile and worker placement theme and was one of my first forays into
the euro game style, which has become my favourite of late. Euro games place
less, or even no, emphasis on player conflict and focus on financial/economic
conquest as opposed to combat. As such it isn’t really geared toward power
gamers but will suit almost every other player down to the casual visitor to
the table.
Box art. |
Starting with the box, as
I usually do, the quality is fantastic as with most Rio Grande games. The
design is very good and suits the game by not being too overstated and very
thematic. The four follower types, Knight, Monk, Thief and Farmer are
represented on the cover art & the information & images on the back
keep with this theme also with a simple piece of text explaining the origin of
the French town of Carcassonne which serves as the inspiration and setting for
this game, a short description of the gameplay which doesn’t give too much away
and a list of the contents along with an image of some of the contents.
A small three player game in progress. |
The score tracker. |
Inside the box is just as
pleasing to the eye as the outside. The rules are presented on a six sided A4
sized pamphlet but are not too complex, at least half of the space is taken up
by examples of tile placement and follower placement and the rules take around
ten minutes to read through and grasp the basics. The score tracker is nice and
made of the same high quality card stock as the rest of the playing pieces
which themselves are very good indeed. The tiles have some really nice images
on them and the card quality is among the best I have, popping them out of the
templates (which is a sad pleasure of mine!) is seamless and they came out
clean and with the merest application of pressure which is, for me, a sign of a
quality production. Finally we have the followers, or for almost the entire
gaming community the “Meeples”, these little wooden fellows are one of my
favourite playing pieces in my entire collection! Presented in five flavours,
red, yellow, green, blue and black, they are made equally as well as the rest
of the components in the box and round off the contents well.
Gameplay.
The game is a simple one
to play, the mechanic of take a tile, place a tile adjacent to any other placed
tiles and place a follower if you want is a painfully easy one to follow!, you
get a follower back when you score with it by completing the construction they
are placed on so managing your placement is key. But the devil, they say, is in
the details! The aspect of strategy rapidly shows its head in any game, be it
with seasoned Carcassonne players or noobs. Trying to build a large city is
usually an early tactic as you score two points for each tile that makes up the
city or town you have a follower on, until some ruthless rival caps it off for
you and puts the skids on to your campaign of expansion. Placing a follower on
a field (the grass areas surrounding the towns and roads) is good for playing the
long game as they are only scored at the end of the game and they score three
points for each completed city/town they are connected to & this can be a
game breaker, unless someone manages to connect their field to yours at which
time they will share the points unless you can do the same and outnumber them.
Roads are good for quick scores as getting a follower onto a road and extending
the heck out of it is rather easy and you get a point for each tile the road is
on.Finally we have the cloisters/chapels, these need to be surrounded by other
tiles to score and they score nine points when complete. When the final tile
has been placed all of the scores are tallied and the remaining, incomplete
roads and buildings are counted, incomplete towns scoring half points.
The balance of tile
pieces is perfect, the game flows fantastically and never gets bogged down by
repetition of pieces & even if it did the sheer amount of options for
placement makes each and every game unique and unpredictable.
The scoring tracker is
the only thing that I would have any less than a positive word for, as it sometimes
gets in the way and can easily be knocked, scattering the meeple score pieces
and naffing up the score for the players, a simple tally is an equally
effective way of scoring this game as well as various digital score trackers
available for tablets and smart phones.
In summation Carcassonne
is one of the best euro style games available, simple to learn and teach, very
addictive and for the money one of the best value games at the time and that’s
before you even consider the sheer volume of expansions available for it!
MEEPLES!!!!! |
9/10 and worth it all!!
Would be a straight 10 if not for the score tracker.
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