Relic – by Fantasy Flight Games
Before I start I should point out that there will be a lot
of comparisons between this and Talisman seeing as this game is based on the
Talisman game system and there are a lot of elements which haven’t changed
much, or at all! A lot of the reviews I’ve read so far have avoided this but I
think that a comparison is needed to see where this game came from and where improvement
has been made.
When this game was announced in the misty past of last year
I was so excited I could have happily skipped to the shops to pre order a copy!
Talisman is one of my favourite fantasy board games and although I’m not the
biggest fan of the Warhammer 40,000 franchise, (I personally prefer a fantasy
setting) the prospect of them being put together to form some form of hybrid
game was an exciting one.
I decided to wait until the game was released, and I could
get a play test of it, before I bought a copy. Coincidentally, not too long
after release one of my gaming group picked the game up and brought it round
for a game and a thorough rummage through the gubbins! (He even left the tokens
unpunched for me to punch out as he knows I derive some form of childish
enjoyment from it! Ta muchly Rich!!!).
The box is the same size as that of Talisman, featuring your
regular 40k style artwork depicting an Ultramarines Space Marine on the box lid
and the back has the usual fare of game and contents guff found on all Fantasy
Flight Games.
Inside the box the board the board is very similar in
arrangement to the Talisman board but this is to be expected but I have a
slight issue with the colours.
It’s a little dark! The cards are easily overlooked as the artwork on the board
is very ‘busy’. There is a lot going on all over the board, as though the
artists were getting paid on commission and wanted a new car. The quality of the work is fantastic, don’t get
me wrong here, but they could have reined it in a little. The Talisman
board had a good balance of detailed pictures and panoramic views with a great
balance of colours, and
I know that this is the ‘Dark Future’ but I think the brief was read a little
too literally.
Power cards, Corruption cards, Wargear cards, Relic cards and Mission cards. |
Threat cards, in strength, Willpower and Cunning flavours respectively! |
Moving on from this, before I lose any more readers, the
cards are brilliant. In a different approach than Talisman took each space has
one of three coloured
icons on it, representing Strength, Willpower and Cunning (Red, blue and yellow
respectively). These three different icons have separate decks of encounter
cards, making a large improvement on Talismans single enor-frickin’-mous pile
of encounter cards which made shuffling a feat of endurance. Each colour has a balanced mix of
events, which can have many random effects on the game and players, Places,
which stay on the board and offer new ways to progress and move, random pieces
of equipment and then enemies which must be defeated to progress further. There
are also mission cards which must be taken by the players and completed to gain
access to the eponymous relics, artifacts and weapons of a bygone era giving
you fantastic power ups and allowing you to progress into the inner region of
the board and go for the win. Certain enemies and events will force players to
take Corruption cards, which can have positive or negative effects for the
player but too many will kill you deader than disco. Equipment cards containing
basic weapons and armour
to aid you in battle. Finally we have the power cards, these are similar to
magic found in Talisman but they have a value as well as an effect and can be
used instead of a dice roll, for example if you have to roll a five to win a
fight and have a power card with a value of five, you can use that instead.
This, in my opinion, is better than the fate system from Talisman as that just
gives you re-rolls, leaving the outcome just as random as the initial roll.
This allows more control over certain events and gives you more of a chance.
The tokens are good, they have the usual vinyl effect to
them so they feel sturdy, there are skulls in each of the four player colours, used for various
purposes throughout the game. Charge tokens, for abilities and areas with
limited uses and Influence tokens. These are basically your currency and I
think they missed a trick here. In Talisman the gold coins are plastic molded
coins, which add a really nice tactile element to the game. Here they are just
little cardboard triangles bearing the Imperial Aquila. They could easily have
done some imperial credits or some other currency unit and made some equally
nice pieces but it’s nothing worth marking them down for!
The player reference material comes in two parts in this
game. First you have the character cards which show any special traits they
character has, starting strength, willpower, cunning and health values and a character
portrait, which are a marked improvement on those found in Talisman, they are
really good here.
The second part is a new addition to the system and a bloody
good one. It is a level tracker. Each time you trade in 6 points worth of
enemies (based on the threat values on the enemy cards) you progress to the
next level and gain two bonuses, usually an increase in one of your skills and
then your characters bonus which can range from extra influence tokens, power
cards extra increases to stats and even completed mission bonuses. The stats
are tracked with four dials numbered one to twelve (which gives the skills an
upper limit this time) and this makes a great improvement to the countless
plastic cones used in Talisman.
Finally we get to the playing pieces themselves, which was
one of the main selling points for many people. They are incredibly well
sculpted busts of the characters which can be affixed to one of the four coloured player bases. They
are fantastic! The level of detail is very high and they fit the theme very
well, and on top of that they look great on the table. Some people will hanker
for miniatures as opposed to busts but these make a refreshing change to the
regular slew of miniatures packaged with games these days, and if you want to
have a dabble with some brushy business they look great painted, as a quick Google
browse will show.
Gameplay
In terms of gameplay there isn’t much of a difference
between this and Talisman, the core mechanic of roll a d6, move and do what the
board or cards tell you to do, rinse and repeat remains but the changes make it
stand apart. The leveling up adds more control to your progression and getting
killed in combat no longer means getting lumbered with a new, weak character,
you simply lose some of your gathered gubbins, influence and unspent enemy
points etc. and simply move to a safe spot and carry on. The only way to lose a
character is to reach your corruption threshold, which for most is 6 corruption
cards.
Unlike the vanilla Talisman game, Relic comes with five
different scenarios out of the box, making for more play options while waiting
for the inevitable expansions and the changes to character progression means
that the game runs considerably quicker than its predecessor which in turn
means that a game of Relic can be fitted into a standard gaming day instead of
being the sole event. This also works well as a two player game as it runs quicker
and easier.
After playing Relic and looking back to my review of
Talisman in which I gave it 7/10 I would say that Relic deserves 8/10. The
improvements and changes to the system all work well and make for a great
gaming experience. It would never replace Talisman but it makes for a quicker
alternative and a different choice for those with a penchant for some sci-fi or
just 40k fans. I’m not so sure that hardcore GW fanboys will take to this as
fanboys of any material are hard to please, especially with seeing said material in a new format, but I would implore them to take a chance
on this game as all of the lore and feeling of the grim future is present, along with many well known, famous and infamous, characters and beasts from the farthest reaches of the galaxy, and
FFG have done a stellar job.
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