Gosu by Moonster Games
Released in 2010, by French publisher Moonster Games, and
designed by Kim Sato, Gosu is a 2-4 player hand management card game where
players take part in Great Battles to determine who the greatest Goblin warlord
is!
From the first glance I liked this game. Starting with the
box and its minimal approach to cover art. Lots of white, blank space here and
sometimes this can look lazy or overly pretentious but here it sells the game
brilliantly.
The top of the box shows a cadre of different goblins,
showing off some of the artwork to be found within. The sides feature just the
name on the long side and the publisher logo and age/player info on the short
ends. The back is fairly text heavy with a tri-lingual fluff paragraph,
contents list and a couple of card images. The minimalist style really helps to
make the box pop in a collection and it stands out on the shelf.
The rulebook is really well done with an easy to follow,
step by step guide to goblin based warfare. The tokens, 8 activation, 9 victory
and 1 advantage token (used mainly for breaking ties and going first in the
draw), are printed on some good quality card stock with an ‘okay’ linen finish.
The printing and punching are really good. Nice and central and they punched
out easily with no mess or tearing.
The 100 goblin cards are the real meat and gravy of this
cardboard banquet, and what a tasty bunch they are!
Comparable in quality to almost any card game out at the
moment, the card backs have a metallic appearance (although not a metallic
finish as many a card gamer will know of the horrendous warping this leads to!)
with the logo and a strange goblin faced door knocker thing.
The cards are sorted into five clans. Ancient Goblins
(White) Alpha Goblins (green) Dark Goblins (black) Meka Goblins (blue) and Fire
Goblins (red) and these clans are further separated into three power levels.
Bakuto (Lv.1) Heroes (Lv.2) and Ozekis (Lv.3)
The goblin groups all have a distinctive style and the
differing colours between the groups make for an attractive game once on the
table. No muted colours here.
The goblins themselves are drawn brilliantly. The art,
handled by Bertrand Benoit, Romain Gaschet and Ian Parovel, shows the goblin
hordes with unique images, some amusing especially in the case of the cigar
chomping, petrol head Fire goblins, to the serene, meditative Ancient Goblins,
warlike Alphas, high tech Mekas and the creepy Dark Goblins.
The Bakutos (Lv.1) all have pretty basic names like ‘Dark
Goblin Thief’ or ‘Alpha Goblin Shaman’ but the Heroes and Ozekis all have
names, and titles in some cases. I really like the fact they went for a
completely unique deck with no repetition as that would have been a quick way
to bolster the ranks, but the effort in giving us 100 different goblins makes
the game all the better for me.
The components in Gosu are great. I think the box could have
easily been smaller. I have all of them barring the rule book in an Ultra Pro
Deckbox which takes up barely 40% of the available space.
Shrink the rules and
the box could easily have been made more compact. The fact that I really like
the rulebook though renders me a little conflicted in this case! Still all
great though.
Gameplay
All 100 cards are shuffled together to form one deck from
which all players will draw a hand of seven cards. These are the only free
cards you will get!
On a players turn they can take the following actions:
1) Play
a Goblin (and use its power if possible)
Each players area is a 5x3 grid in front of them, the first
row is for Bakutos, the second for Heroes and the third row (the furthest
forward) is for Ozekis. Each player forms their army on this grid.
The first level one goblin you play is free, as are any of
the same colour that follow, but for every goblin of a new colour you play you
must discard 2 cards from your hand. Heroes and Ozekis require at least one
goblin of the same colour be present in the previous layer and as a result they
are free to play. Having an assortment of goblins is vital to success so you’ll
find yourself discarding quite a lot of cards to build your primary row in the
first few turns.
2) Mutate
a Goblin
Some goblins have a special icon, coupled with a number, and
this indicates that if you discard the indicated number of cards you may mutate
it into any other goblin of the same level. This is a nifty way around the
limitation of having to have a matching clan colour in the prior level as you
can mutate freely.
3) Spend
activation tokens for cards
Players can either pay one of their two activation tokens
for one card from the deck or both of them for three cards. Aside from a few
card effects this is the only way to gain new cards making your choices all the
more important with the deliberate choking of resources.
4) Spend
an activation token to activate a goblins power
Some goblins have powers on their cards that can only be
used by spending a token as opposed to being used when the card is placed.
These powers tend to be more powerful or more useful than their free
counterparts so you are presented with a choice. New cards? Or kicking some ass
with activation powers?
5) Pass
If you choose to pass the round is over for you and you now
wait for the other players to finish and pass themselves before moving on to
the Great Battle.
‘The Great Battle’
Once all the players have finished forming their forces they
face off in the Great Battle. Each player totals the values of their entire
force, Bakutos are worth 1 point each, Heroes 2 points and Ozekis 5 points each
giving a complete 5x3 army a value of 50 points worth of slobbering gobo fury!
The victor (most points) takes a victory token, any ties go
in favour of the owner of the Advantage token. Each player then replenishes
their two activation tokens and a new round begins building towards the next
Great Battle.
The first player to win three Great Battles wins the war and
is declared the greatest goblin warlord.
Gosu is a strange fruit of a game. I love the strategy
involved in managing your cards, discards and activation tokens each round and
the limitations imposed by the draw mechanic adds another level. At first I
wasn’t too sure about the gameplay but it works really well and I soon came to
really like it.
I give Gosu 6/10. The game is great as is the artwork but it
doesn’t stand up to regular play. A great every now and then title for when you
have 15-20 minutes.